Deadlock
I wanted to try different transitions and still have everything feel like it belonged together. This one probably says the most about what I like.
Screens, text and graphics move together to show a product in use. This can make an app easier to introduce or a feature easier to explain, especially when the steps are clearer in motion.
Product motion design. Editing, colour and sound.
Interviews, essays and tutorials need time to develop a subject. Editing gives that material a structure, using cuts, supporting images and sound to help the viewer follow the conversation or explanation.
Long-form video. Editing and sound.
A logo, a title or a recurring graphic can carry a brand’s identity through a video. Giving those elements a consistent way to move helps connect opening sequences, end cards and episodes of a series.
Motion identity. Editing.
A few examples of my short-form work.
I wanted to try different transitions and still have everything feel like it belonged together. This one probably says the most about what I like.
I liked how these colours looked together and wanted to spend a little longer with them. That’s where this one started.
I’ve spent a lot of time with this game. I wanted to give its visual details some attention too. There’s a lot to admire when you stop moving.

PACKGOD
5.53 million subscribers

Layze
2.36 million subscribers

kaka v420
2.01 million subscribers

Paulo Mathias
476 thousand subscribers
Open for work approximately now
Mostly YouTube channels, sometimes brand work.